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Регистрация: 08.05.2024

Vadim Kotovich

IT
senior
Специализация: Unity Developer

Портфолио

WannaPlay

● Researched and developed compute shaders for best optimization of deformation mechanics. ● Implementation of the core module for meta gameplay used in our department. ● Building game architecture and games from scratch. ● Implementation of tutorials and other mechanics on projects that require urgent improvement to enter the test or update the performing version in the store. ● Complete rework and optimization of the legacy project. ● Code review project newcomers ● Integration of third-party services for advertising and analytics.

Altis Movement Technologies

● Maintaining Unity on MV UniRx architecture for altis.ai client. ● Implementing new motion tracking features ● Writing enterprise level code including unit tests and mock models. ● Improving debug tooling and devops infrastructure.

Saber Interactive

● Full cycle of implementation of new functionality: decomposition, evaluation, clarification of requirements and documentation, iterative implementation. ● Implementing features on all architecture levels: Meta, simulation UI using Zenject and local MVVM framework. ● Writing documentation, tools for game designs and level designers.

Скиллы

C#
Unity
Git
Zenject
UniRx
DOTween
Prototyping
API
MV patterns
Scrum

Опыт работы

Unity Developer
с 02.2023 - По настоящий момент |Saber Interactive
Unity, Zenject
● Full cycle of implementation of new functionality: decomposition, evaluation, clarification of requirements and documentation, iterative implementation. ● Implementing features on all architecture levels: Meta, simulation UI using Zenject and local MVVM framework. ● Writing documentation, tools for game designs and level designers.
Client Unity Developer
07.2022 - 02.2023 |Altis Movement Technologies
Unity, C#, UniRx, Https
● Maintaining Unity on MV UniRx architecture for altis.ai client. ● Implementing new motion tracking features ● Writing enterprise level code including unit tests and mock models. ● Improving debug tooling and devops infrastructure.
Unity Developer
06.2021 - 06.2022 |WannaPlay
Unity, Zenject, Odin, Dotween
● Researched and developed compute shaders for best optimization of deformation mechanics. ● Implementation of the core module for meta gameplay used in our department. ● Building game architecture and games from scratch. ● Implementation of tutorials and other mechanics on projects that require urgent improvement to enter the test or update the performing version in the store. ● Complete rework and optimization of the legacy project. ● Code review project newcomers ● Integration of third-party services for advertising and analytics.
Client Unity Developer
11.2019 - 11.2020 |Melsoft
Unity, Protobuff, Git, Gitlab
● Implementing client side features. ● Setting up protobuff configs for client-server client-server interaction ● Maintenance MVVM like architecture including UniRx library.
Unity Developer
02.2019 - 11.2019 |Asterman
Unity, C#
● Building Cherehapa advertisement game analogue of Dumb ways to die. ● Implementing hyper casual game prototypes ● Building a full immersion VR racing game including steering wheel controls. Reverse engineering of the mobile platform input protocol.

Образование

Computer science / Electronic Engineering
2016 - 2020
Belarusian State University of Informatics and Radioelectronics

Языки

АнглийскийПродвинутыйРусскийРодной